“For the first time we’ll be able to deliver the full range of human emotion, not just voice. “This is the first time any game has used this kind of technology to detect and stream the facial movements of players in real-time, and I believe it’s a revolutionary step in gaming,” said Chris Roberts, chairman and CEO of Cloud Imperium Games. The feature can also be used with the computer’s built-in webcam, though the quality of facial detection may vary. Those movements are then instantly streamed onto the character’s face, in-game, a critical element in creating believable digital faces. Using Faceware’s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Star Citizen’s Face Over Internet Protocol ( FOIP) feature was built with Faceware’s recently announced LiveSDK, which is powered by Image Metrics’ award-winning, real-time technology. CIG is demoing the new feature at its Gamescom event at Gloria Theater happening Aug 25 at 9pm CEST in Cologne, Germany. The new feature will track players’ facial expressions and movement, then reproduce them on their avatars in-game, allowing for the most immersive and realistic player-to-player communication. – – Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions and Cloud Imperium Games ( CIG), makers of the first-person universe space sim, Star Citizen, today announced a brand new feature coming to Star Citizen: real-time, player-driven facial animation.
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